Berserk
Application.hpp
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27 
28 #ifndef BERSERK_APPLICATION_HPP
29 #define BERSERK_APPLICATION_HPP
30 
31 #include <core/Config.hpp>
32 #include <core/Engine.hpp>
33 #include <core/Typedefs.hpp>
35 
36 #include <memory>
37 
39 
63 class Application {
64 public:
65  BRK_API virtual ~Application() = default;
66 
80  BRK_API int Run(int argc, const char *const *argv);
81 
89  BRK_API virtual void OnWindowCreate(){};
90 
98  BRK_API virtual void OnInitialize(){};
99 
106  virtual void OnPreUpdate(){};
107 
114  virtual void OnPostUpdate(){};
115 
123  BRK_API virtual void OnFinalize(){};
124 
125 private:
127  std::unique_ptr<Engine> gEngine;
128 
130  std::shared_ptr<ArgumentParser> gArgs;
131 };
132 
138 
139 #endif//BERSERK_APPLICATION_HPP
#define BRK_NS_END
Definition: Config.hpp:48
#define BRK_API
Definition: Config.hpp:32
Game application main class.
Definition: Application.hpp:63
virtual BRK_API void OnFinalize()
On application finalize callback.
Definition: Application.hpp:123
BRK_API int Run(int argc, const char *const *argv)
Application entry point.
Definition: Application.cpp:38
virtual BRK_API void OnInitialize()
On application initialize callback.
Definition: Application.hpp:98
virtual BRK_API void OnWindowCreate()
On application primary window creation.
Definition: Application.hpp:89
virtual BRK_API ~Application()=default
virtual void OnPostUpdate()
Called each frame after engine update.
Definition: Application.hpp:114
virtual void OnPreUpdate()
Called each frame before engine update.
Definition: Application.hpp:106
Definition: GLDevice.cpp:46