Berserk
GLFramebuffer.hpp
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27 
28 #ifndef BERSERK_GLFRAMEBUFFER_HPP
29 #define BERSERK_GLFRAMEBUFFER_HPP
30 
31 #include <rhi/RHIFramebuffer.hpp>
32 #include <rhi/opengl/GLDefs.hpp>
33 
35 
45 class GLFramebuffer final : public RHIFramebuffer {
46 public:
47  BRK_API explicit GLFramebuffer(const RHIFramebufferDesc &desc);
48  BRK_API ~GLFramebuffer() override;
49 
50  BRK_API void Initialize();
51  BRK_API void Initialize2d();
52 
53  GLuint GetHandle() const { return mHandle; };
54  bool HasDepthBuffer() const { return mHasDepthBuffer; }
55  bool HasStencilBuffer() const { return mHasStencilBuffer; }
56 
57 private:
58  GLuint mHandle = 0;
59  bool mHasDepthBuffer = false;
60  bool mHasStencilBuffer = false;
61 };
62 
68 
69 #endif//BERSERK_GLFRAMEBUFFER_HPP
#define BRK_NS_END
Definition: Config.hpp:48
#define BRK_API
Definition: Config.hpp:32
GL framebuffer implementation.
Definition: GLFramebuffer.hpp:45
BRK_API GLFramebuffer(const RHIFramebufferDesc &desc)
Definition: GLFramebuffer.cpp:34
BRK_API void Initialize2d()
Definition: GLFramebuffer.cpp:54
GLuint GetHandle() const
Definition: GLFramebuffer.hpp:53
bool HasStencilBuffer() const
Definition: GLFramebuffer.hpp:55
bool HasDepthBuffer() const
Definition: GLFramebuffer.hpp:54
BRK_API ~GLFramebuffer() override
Definition: GLFramebuffer.cpp:38
BRK_API void Initialize()
Definition: GLFramebuffer.cpp:49
Collection of render targets for drawing.
Definition: RHIFramebuffer.hpp:73
Definition: GLDevice.cpp:46
RHI framebuffer descriptor.
Definition: RHIFramebuffer.hpp:61