|
Berserk
|
#include <core/Config.hpp>#include <core/Typedefs.hpp>#include <core/math/TAabb.hpp>#include <core/templates/RefCnt.hpp>#include <render/material/Material.hpp>#include <render/mesh/MeshFormats.hpp>#include <rhi/RHIBuffer.hpp>#include <rhi/RHIVertexDeclaration.hpp>#include <unordered_map>#include <vector>

Go to the source code of this file.
Classes | |
| class | SubMesh |
| Separate sufficient entity inside mesh object. More... | |
| class | MeshArrays |
| Struct describing mesh data per attribute. More... | |
| class | Mesh |
| Contains vertex array-based geometry. More... | |