Berserk
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#include <core/Config.hpp>
#include <core/Typedefs.hpp>
#include <core/math/TAabb.hpp>
#include <core/templates/RefCnt.hpp>
#include <render/material/Material.hpp>
#include <render/mesh/MeshFormats.hpp>
#include <rhi/RHIBuffer.hpp>
#include <rhi/RHIVertexDeclaration.hpp>
#include <unordered_map>
#include <vector>
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Classes | |
class | SubMesh |
Separate sufficient entity inside mesh object. More... | |
class | MeshArrays |
Struct describing mesh data per attribute. More... | |
class | Mesh |
Contains vertex array-based geometry. More... | |