Berserk
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#include <core/Config.hpp>
#include <core/Typedefs.hpp>
#include <core/string/StringName.hpp>
#include <core/templates/Mask.hpp>
#include <render/shader/ShaderPass.hpp>
#include <vector>
Go to the source code of this file.
Classes | |
class | ShaderTechnique |
Represents particular approach to draw single object. More... | |
Typedefs | |
using | ShaderTechniqueTags = Mask< ShaderTechniqueTag > |
Enumerations | |
enum class | ShaderTechniqueTag |