Berserk
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#include <core/Config.hpp>
#include <core/Typedefs.hpp>
#include <render/mesh/MeshFormats.hpp>
#include <render/shader/ShaderParams.hpp>
#include <render/shader/ShaderPass.hpp>
#include <render/shader/ShaderTechnique.hpp>
#include <unordered_set>
#include <vector>
Go to the source code of this file.
Classes | |
class | ShaderOption |
Single option exposed by the shader. More... | |
class | ShaderCompileOptions |
Options passed to compile shader. More... | |
class | Shader |
Defines complete rendering flow for the object. More... | |
Typedefs | |
using | ShaderVariation = uint32 |