Berserk
Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

AddMaterial(Ref< Material > material)Mesh
AddRef() constRefCntinline
AddSubMesh(const StringName &name, RHIPrimitivesType primitivesType, const Aabbf &aabb, uint32 baseVertex, RHIIndexType indexType, uint32 indicesCount, const Ref< Data > &indexData)Mesh
Destroy() constRefCntinlineprotectedvirtual
FindSubMesh(const StringName &name) constMesh
GetAabb() constMeshinline
GetAttributeData() constMeshinline
GetDeclaration() constMeshinline
GetFormat() constMeshinline
GetMaterials() constMeshinline
GetName() constMeshinline
GetRefs() constRefCntinline
GetSkinningData() constMeshinline
GetSubMeshes() constMeshinline
GetSubMeshLookUp() constMeshinline
GetVertexData() constMeshinline
GetVerticesCount() constMeshinline
HasAttributeData() constMeshinline
HasSkinningData() constMeshinline
HasVertexData() constMeshinline
IsUnique() constRefCntinline
Mesh(MeshFormat format, uint32 verticesCount, const Ref< Data > &vertexData, const Ref< Data > &attributeData, const Ref< Data > &skinningData)Mesh
Mesh(MeshFormat format, uint32 verticesCount, const MeshArrays &meshArrays)Mesh
RelRef() constRefCntinline
SetAabb(const Aabbf &aabb)Mesh
SetName(StringName name)Mesh
SetSubMeshMaterial(const StringName &name, uint32 index)Mesh
~Mesh() override=defaultMesh
~RefCnt()RefCntinlinevirtual