Berserk
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This is the complete list of members for ResMesh, including all inherited members.
AddRef() const | RefCnt | inline |
AddSubMesh(const StringName &name, RHIPrimitivesType primitivesType, const Aabbf &aabb, uint32 baseVertex, RHIIndexType indexType, uint32 indicesCount, const Ref< Data > &indexData) | ResMesh | |
CreateFromArrays(MeshFormat format, uint32 verticesCount, const MeshArrays &arrays) | ResMesh | |
CreateFromData(MeshFormat format, uint32 verticesCount, const Ref< Data > &vertexData, const Ref< Data > &attributeData, const Ref< Data > &skinningData) | ResMesh | |
Destroy() const | RefCnt | inlineprotectedvirtual |
GetMesh() const | ResMesh | inline |
GetName() const | Resource | inline |
GetPath() const | Resource | inline |
GetRefs() const | RefCnt | inline |
GetResourceType() const override | ResMesh | virtual |
GetResourceTypeStatic() | ResMesh | static |
GetSubMeshes() const | ResMesh | inline |
GetUUID() const | Resource | inline |
IsUnique() const | RefCnt | inline |
RelRef() const | RefCnt | inline |
ResMesh()=default | ResMesh | |
SetAabb(const Aabbf &aabb) | ResMesh | |
SetName(StringName name) | Resource | |
SetPath(String path) | Resource | |
SetUUID(UUID uuid) | Resource | |
~RefCnt() | RefCnt | inlinevirtual |
~ResMesh() override=default | ResMesh | |
~Resource() override=default | Resource |