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Berserk
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This is the complete list of members for Transformf, including all inherited members.
| GetBasisRotation(Vec3f &x, Vec3f &y, Vec3f &z) const | Transformf | inline |
| GetOffset() const | Transformf | inline |
| GetOffset() | Transformf | inline |
| GetRotation() const | Transformf | inline |
| GetRotation() | Transformf | inline |
| GetScale() const | Transformf | inline |
| GetScale() | Transformf | inline |
| LookAt(const Vec3f &eye, const Vec3f &dir, const Vec3f &up) | Transformf | inlinestatic |
| Rotate(const Vec3f &axis, float angleRad) | Transformf | inline |
| RotateX(float angleRad) | Transformf | inline |
| RotateY(float angleRad) | Transformf | inline |
| RotateZ(float angleRad) | Transformf | inline |
| Scale(const Vec3f &scale) | Transformf | inline |
| Scale(float scale) | Transformf | inline |
| ScaleX(float scale) | Transformf | inline |
| ScaleY(float scale) | Transformf | inline |
| ScaleZ(float scale) | Transformf | inline |
| ToInverseTransformMat() const | Transformf | inline |
| ToNormalMat() const | Transformf | inline |
| ToTransformMat() const | Transformf | inline |
| Transform(const Vec3f &v) const | Transformf | inline |
| TransformAsNormal(const Vec3f &v) const | Transformf | inline |
| Transformf()=default | Transformf | |
| Translate(const Vec3f &t) | Transformf | inline |