Berserk
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#include <core/Engine.hpp>
#include <rhi/opengl/GLBuffer.hpp>
#include <rhi/opengl/GLCommandList.hpp>
#include <rhi/opengl/GLDevice.hpp>
#include <rhi/opengl/GLTexture.hpp>
#include <cassert>
Macros | |
#define | BRK_GL_UPDATE_BUFFER(gl_type) |
#define | BRK_GL_TEXTURE_SETUP |
#define | BRK_GL_TEXTURE_UPDATE_SETUP |
#define BRK_GL_TEXTURE_SETUP |
#define BRK_GL_TEXTURE_UPDATE_SETUP |
#define BRK_GL_UPDATE_BUFFER | ( | gl_type | ) |