Berserk
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#include <rhi/RHIResourceSet.hpp>
#include <rhi/opengl/GLDefs.hpp>
#include <rhi/opengl/GLShader.hpp>
#include <unordered_map>
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Classes | |
class | GLResourceBindingState |
Auxiliary class used to bind textures and samplers to pipeline. More... | |
class | GLResourceSet |
GL set of pipeline resources. More... | |