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    Berserk
    
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#include <rhi/RHIResourceSet.hpp>#include <rhi/opengl/GLDefs.hpp>#include <rhi/opengl/GLShader.hpp>#include <unordered_map>

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Classes | |
| class | GLResourceBindingState | 
| Auxiliary class used to bind textures and samplers to pipeline.  More... | |
| class | GLResourceSet | 
| GL set of pipeline resources.  More... | |