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Berserk
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#include <rhi/RHIResourceSet.hpp>#include <rhi/opengl/GLDefs.hpp>#include <rhi/opengl/GLShader.hpp>#include <unordered_map>

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Classes | |
| class | GLResourceBindingState |
| Auxiliary class used to bind textures and samplers to pipeline. More... | |
| class | GLResourceSet |
| GL set of pipeline resources. More... | |