Berserk
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Auxiliary class used to bind textures and samplers to pipeline. More...
#include <GLResourceSet.hpp>
Public Member Functions | |
BRK_API uint32 | GetSlot (uint32 location) |
BRK_API void | Clear () |
Auxiliary class used to bind textures and samplers to pipeline.
void GLResourceBindingState::Clear | ( | ) |
BRK_NS_BEGIN uint32 GLResourceBindingState::GetSlot | ( | uint32 | location | ) |