Berserk
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#include <core/Config.hpp>
#include <core/Typedefs.hpp>
#include <core/math/TMatMxN.hpp>
#include <core/math/TVecN.hpp>
#include <render/material/MaterialParams.hpp>
#include <render/shader/Shader.hpp>
#include <rhi/RHISampler.hpp>
#include <rhi/RHITexture.hpp>
#include <vector>
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Classes | |
class | Material |
Controls how object is actually rendered. More... | |