Berserk
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#include <core/Config.hpp>
#include <core/Typedefs.hpp>
#include <core/templates/Mask.hpp>
#include <rhi/RHIDefs.hpp>
#include <rhi/RHIVertexDeclaration.hpp>
#include <mutex>
#include <unordered_map>
Go to the source code of this file.
Classes | |
class | MeshAttributeInfo |
Info about attribute. More... | |
class | MeshFormats |
Manages vertex layouts for default engine mesh formats. More... | |
Typedefs | |
using | MeshFormat = Mask< MeshAttribute, 8 > |
Enumerations | |
enum class | MeshAttribute : uint8 { Position = 0 , Normal = 1 , Tangent = 2 , Color = 3 , UV = 4 , UV2 = 5 , Weights = 6 , Bones = 7 } |
Functions | |
MeshAttributeInfo | MeshGetAttributeInfo (MeshAttribute attribute) |