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Berserk
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#include <core/Config.hpp>#include <core/Typedefs.hpp>#include <core/templates/Mask.hpp>#include <rhi/RHIDefs.hpp>#include <rhi/RHIVertexDeclaration.hpp>#include <mutex>#include <unordered_map>

Go to the source code of this file.
Classes | |
| class | MeshAttributeInfo |
| Info about attribute. More... | |
| class | MeshFormats |
| Manages vertex layouts for default engine mesh formats. More... | |
Typedefs | |
| using | MeshFormat = Mask< MeshAttribute, 8 > |
Enumerations | |
| enum class | MeshAttribute : uint8 { Position = 0 , Normal = 1 , Tangent = 2 , Color = 3 , UV = 4 , UV2 = 5 , Weights = 6 , Bones = 7 } |
Functions | |
| MeshAttributeInfo | MeshGetAttributeInfo (MeshAttribute attribute) |