Berserk
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Info about attribute. More...
#include <MeshFormats.hpp>
Public Attributes | |
bool | vertex = false |
bool | attribute = false |
bool | skinning = false |
uint32 | size = 0 |
RHIVertexElementType | elementType = RHIVertexElementType::Unknown |
Info about attribute.
bool MeshAttributeInfo::attribute = false |
RHIVertexElementType MeshAttributeInfo::elementType = RHIVertexElementType::Unknown |
uint32 MeshAttributeInfo::size = 0 |
bool MeshAttributeInfo::skinning = false |
bool MeshAttributeInfo::vertex = false |