Berserk
RenderEngine.hpp
Go to the documentation of this file.
1 /**********************************************************************************/
2 /* This file is part of Berserk Engine project */
3 /* https://github.com/EgorOrachyov/Berserk */
4 /**********************************************************************************/
5 /* MIT License */
6 /* */
7 /* Copyright (c) 2018 - 2021 Egor Orachyov */
8 /* */
9 /* Permission is hereby granted, free of charge, to any person obtaining a copy */
10 /* of this software and associated documentation files (the "Software"), to deal */
11 /* in the Software without restriction, including without limitation the rights */
12 /* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell */
13 /* copies of the Software, and to permit persons to whom the Software is */
14 /* furnished to do so, subject to the following conditions: */
15 /* */
16 /* The above copyright notice and this permission notice shall be included in all */
17 /* copies or substantial portions of the Software. */
18 /* */
19 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR */
20 /* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, */
21 /* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE */
22 /* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER */
23 /* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, */
24 /* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE */
25 /* SOFTWARE. */
26 /**********************************************************************************/
27 
28 #ifndef BERSERK_RENDERENGINE_HPP
29 #define BERSERK_RENDERENGINE_HPP
30 
31 #include <core/Config.hpp>
32 #include <core/Typedefs.hpp>
33 
36 
37 #include <memory>
38 
40 
50 class RenderEngine {
51 public:
52  BRK_API RenderEngine() = default;
53  BRK_API ~RenderEngine() = default;
54 
57 
60 
61 private:
62  friend class Engine;
63 
64  BRK_API void Init();
65  BRK_API void PreUpdate();
66  BRK_API void PostUpdate();
67 
68 private:
69  std::unique_ptr<MeshFormats> mMeshFormats;
70  std::unique_ptr<ShaderManager> mShaderManager;
71 };
72 
78 
79 #endif//BERSERK_RENDERENGINE_HPP
#define BRK_NS_END
Definition: Config.hpp:48
#define BRK_API
Definition: Config.hpp:32
Root manager class.
Definition: Engine.hpp:72
Manages vertex layouts for default engine mesh formats.
Definition: MeshFormats.hpp:92
Main rendering engine class.
Definition: RenderEngine.hpp:50
BRK_API MeshFormats & GetMeshFormats() const
Definition: RenderEngine.cpp:32
BRK_API RenderEngine()=default
BRK_API ShaderManager & GetShaderManager() const
Definition: RenderEngine.cpp:36
BRK_API ~RenderEngine()=default
Class for loading and importing engine shaders.
Definition: ShaderManager.hpp:50
Definition: GLDevice.cpp:46