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Base for GL buffer implementation. More...
#include <GLBuffer.hpp>

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| GLuint | GetHandle () const | 
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| void | Initialize (GLenum type, uint32 size, RHIBufferUsage usage) | 
| void | Finalize () | 
| void | Update (uint32 size, uint32 byteOffset, uint32 byteSize, const void *memory) | 
Base for GL buffer implementation.
      
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