Berserk
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Base for GL buffer implementation. More...
#include <GLBuffer.hpp>
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GLuint | GetHandle () const |
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void | Initialize (GLenum type, uint32 size, RHIBufferUsage usage) |
void | Finalize () |
void | Update (uint32 size, uint32 byteOffset, uint32 byteSize, const void *memory) |
Base for GL buffer implementation.
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