|
Berserk
|
Base for GL buffer implementation. More...
#include <GLBuffer.hpp>

Public Member Functions | |
| GLuint | GetHandle () const |
Protected Member Functions | |
| void | Initialize (GLenum type, uint32 size, RHIBufferUsage usage) |
| void | Finalize () |
| void | Update (uint32 size, uint32 byteOffset, uint32 byteSize, const void *memory) |
Base for GL buffer implementation.
|
protected |
|
inline |
|
protected |
|
protected |