Berserk
GLTexture Member List
This is the complete list of members for
GLTexture
, including all inherited members.
AddRef
() const
RefCnt
inline
Bind
(uint32 location, uint32 slot) const
GLTexture
Destroy
() const override
RHIResource
protected
virtual
GenerateMipMaps
()
GLTexture
GetArraySlices
() const
RHITexture
inline
GetDepth
() const
RHITexture
inline
GetDesc
() const
RHITexture
inline
GetHandle
() const
GLTexture
inline
GetHeight
() const
RHITexture
inline
GetMipsCount
() const
RHITexture
inline
GetName
() const
RHITexture
inline
GetRefs
() const
RefCnt
inline
GetTextureFormat
() const
RHITexture
inline
GetTextureTarget
() const
GLTexture
GetTextureType
() const
RHITexture
inline
GetTextureUsage
() const
RHITexture
inline
GetWidth
() const
RHITexture
inline
GLTexture
(const RHITextureDesc &desc)
GLTexture
explicit
Initialize
()
GLTexture
Initialize2d
()
GLTexture
Initialize2dArray
()
GLTexture
InitializeCube
()
GLTexture
IsUnique
() const
RefCnt
inline
mDesc
RHITexture
protected
RelRef
() const
RefCnt
inline
UpdateTexture2D
(uint32 mipLevel, const Rect2u ®ion, const Ref< Data > &memory)
GLTexture
UpdateTexture2DArray
(uint32 arrayIndex, uint32 mipLevel, const Rect2u ®ion, const Ref< Data > &memory)
GLTexture
UpdateTextureCube
(RHITextureCubemapFace face, uint32 mipLevel, const Rect2u ®ion, const Ref< Data > &memory)
GLTexture
UsageColorAttachment
() const
RHITexture
inline
UsageDepthStencilAttachment
() const
RHITexture
inline
UsageShaderSampling
() const
RHITexture
inline
~GLTexture
() override
GLTexture
~RefCnt
()
RefCnt
inline
virtual
~RHIResource
() override=default
RHIResource
~RHITexture
() override=default
RHITexture
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