RHI Texture primitive.
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#include <RHITexture.hpp>
◆ ~RHITexture()
BRK_API RHITexture::~RHITexture |
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overridedefault |
◆ GetArraySlices()
uint32 RHITexture::GetArraySlices |
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const |
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inline |
- Returns
- Texture array slices (more actual for array textures)
◆ GetDepth()
uint32 RHITexture::GetDepth |
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const |
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inline |
- Returns
- Texture depth in pixels
◆ GetDesc()
◆ GetHeight()
uint32 RHITexture::GetHeight |
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const |
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inline |
- Returns
- Texture height in pixels
◆ GetMipsCount()
uint32 RHITexture::GetMipsCount |
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const |
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inline |
- Returns
- Texture mip-maps count
◆ GetName()
- Returns
- Debug texture name (vk profiling tools)
◆ GetTextureFormat()
- Returns
- Texture internal storage format
◆ GetTextureType()
◆ GetTextureUsage()
- Returns
- Texture usage flags
◆ GetWidth()
uint32 RHITexture::GetWidth |
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const |
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inline |
- Returns
- Texture width in pixels
◆ UsageColorAttachment()
bool RHITexture::UsageColorAttachment |
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const |
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inline |
- Returns
- True if can use as color attachment
◆ UsageDepthStencilAttachment()
bool RHITexture::UsageDepthStencilAttachment |
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const |
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inline |
- Returns
- True if can use as depth/stencil attachment
◆ UsageShaderSampling()
bool RHITexture::UsageShaderSampling |
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const |
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inline |
- Returns
- True if can use for sampling within shaders
◆ mDesc
The documentation for this class was generated from the following file: