Berserk
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RHI Texture primitive descriptor. More...
#include <RHITexture.hpp>
Public Attributes | |
StringName | name {} |
uint32 | width = 0 |
uint32 | height = 0 |
uint32 | depth = 0 |
uint32 | mipsCount = 1 |
uint32 | arraySlices = 1 |
RHITextureType | textureType = RHITextureType::Unknown |
RHITextureFormat | textureFormat = RHITextureFormat::Unknown |
Mask< RHITextureUsage > | textureUsage {} |
RHI Texture primitive descriptor.
uint32 RHITextureDesc::arraySlices = 1 |
uint32 RHITextureDesc::depth = 0 |
uint32 RHITextureDesc::height = 0 |
uint32 RHITextureDesc::mipsCount = 1 |
StringName RHITextureDesc::name {} |
RHITextureFormat RHITextureDesc::textureFormat = RHITextureFormat::Unknown |
RHITextureType RHITextureDesc::textureType = RHITextureType::Unknown |
Mask<RHITextureUsage> RHITextureDesc::textureUsage {} |
uint32 RHITextureDesc::width = 0 |