|
Berserk
|
RHI Texture primitive descriptor. More...
#include <RHITexture.hpp>

Public Attributes | |
| StringName | name {} |
| uint32 | width = 0 |
| uint32 | height = 0 |
| uint32 | depth = 0 |
| uint32 | mipsCount = 1 |
| uint32 | arraySlices = 1 |
| RHITextureType | textureType = RHITextureType::Unknown |
| RHITextureFormat | textureFormat = RHITextureFormat::Unknown |
| Mask< RHITextureUsage > | textureUsage {} |
RHI Texture primitive descriptor.
| uint32 RHITextureDesc::arraySlices = 1 |
| uint32 RHITextureDesc::depth = 0 |
| uint32 RHITextureDesc::height = 0 |
| uint32 RHITextureDesc::mipsCount = 1 |
| StringName RHITextureDesc::name {} |
| RHITextureFormat RHITextureDesc::textureFormat = RHITextureFormat::Unknown |
| RHITextureType RHITextureDesc::textureType = RHITextureType::Unknown |
| Mask<RHITextureUsage> RHITextureDesc::textureUsage {} |
| uint32 RHITextureDesc::width = 0 |