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Berserk
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Full render pass descriptor. More...
#include <RHIRenderPass.hpp>

Public Attributes | |
| std::vector< RHIColorAttachment > | colorAttachments |
| RHIDepthStencilAttachment | depthStencilAttachment |
| StringName | name |
| Ref< RHIFramebuffer > | framebuffer |
| Ref< Window > | window |
Full render pass descriptor.
| std::vector<RHIColorAttachment> RHIRenderPassDesc::colorAttachments |
Action to perform on each color attachment before/after pass
| RHIDepthStencilAttachment RHIRenderPassDesc::depthStencilAttachment |
Action to perform on each depth/stencil attachment before/after pass
| Ref<RHIFramebuffer> RHIRenderPassDesc::framebuffer |
For offscreen rendering
| StringName RHIRenderPassDesc::name |
Name of the render pass for debugging