Berserk
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Full render pass descriptor. More...
#include <RHIRenderPass.hpp>
Public Attributes | |
std::vector< RHIColorAttachment > | colorAttachments |
RHIDepthStencilAttachment | depthStencilAttachment |
StringName | name |
Ref< RHIFramebuffer > | framebuffer |
Ref< Window > | window |
Full render pass descriptor.
std::vector<RHIColorAttachment> RHIRenderPassDesc::colorAttachments |
Action to perform on each color attachment before/after pass
RHIDepthStencilAttachment RHIRenderPassDesc::depthStencilAttachment |
Action to perform on each depth/stencil attachment before/after pass
Ref<RHIFramebuffer> RHIRenderPassDesc::framebuffer |
For offscreen rendering
StringName RHIRenderPassDesc::name |
Name of the render pass for debugging