Texture import options.
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#include <ResMesh.hpp>
◆ ResMeshImportOptions()
BRK_API ResMeshImportOptions::ResMeshImportOptions |
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◆ ~ResMeshImportOptions()
BRK_API ResMeshImportOptions::~ResMeshImportOptions |
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overridedefault |
◆ flipUVs
bool ResMeshImportOptions::flipUVs = true |
Format of the data to import and preserve
◆ indexed
bool ResMeshImportOptions::indexed = true |
Triangulate so primitives type is triangles
◆ meshFormat
◆ triangulate
bool ResMeshImportOptions::triangulate = true |
Flip uv coords on loading
The documentation for this class was generated from the following file: