Texture import options.
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#include <ResTexture.hpp>
◆ ResTextureImportOptions()
BRK_API ResTextureImportOptions::ResTextureImportOptions |
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◆ ~ResTextureImportOptions()
BRK_API ResTextureImportOptions::~ResTextureImportOptions |
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overridedefault |
◆ cacheCPU
bool ResTextureImportOptions::cacheCPU = false |
Generate mip maps for texture
◆ channels
uint32 ResTextureImportOptions::channels = 4 |
Cache loaded image data on cpu
◆ height
int ResTextureImportOptions::height = -1 |
Desired width; -1 use native from file
◆ mipmaps
bool ResTextureImportOptions::mipmaps = false |
Desired height; -1 use native from file
◆ width
int ResTextureImportOptions::width = -1 |
The documentation for this class was generated from the following file: