Berserk
|
GL render pass shared state variables for context management. More...
#include <GLRenderPass.hpp>
Public Member Functions | |
void | Reset () |
Public Attributes | |
bool | hasDepthAttachment = false |
bool | hasStencilAttachment = false |
uint32 | colorAttachmentsCount = 0 |
GL render pass shared state variables for context management.
|
inline |
uint32 GLRenderPassStateVars::colorAttachmentsCount = 0 |
bool GLRenderPassStateVars::hasDepthAttachment = false |
bool GLRenderPassStateVars::hasStencilAttachment = false |