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    Berserk
    
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GL render pass shared state variables for context management. More...
#include <GLRenderPass.hpp>
Public Member Functions | |
| void | Reset () | 
Public Attributes | |
| bool | hasDepthAttachment = false | 
| bool | hasStencilAttachment = false | 
| uint32 | colorAttachmentsCount = 0 | 
GL render pass shared state variables for context management.
      
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  inline | 
| uint32 GLRenderPassStateVars::colorAttachmentsCount = 0 | 
| bool GLRenderPassStateVars::hasDepthAttachment = false | 
| bool GLRenderPassStateVars::hasStencilAttachment = false |