Berserk
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RHI depth stencil state descriptor. More...
#include <RHIGraphicsPipeline.hpp>
Public Member Functions | |
RHIDepthStencilState () | |
bool | operator== (const RHIDepthStencilState &other) const |
Static Public Member Functions | |
static RHIDepthStencilState | CreateDepthState (bool depthWrite=true) |
Public Attributes | |
RHICompareFunction | depthCompare: 4 |
bool | depthEnable: 1 |
bool | depthWrite: 1 |
bool | stencilEnable: 1 |
uint8 | writeMask |
uint8 | referenceValue |
uint8 | compareMask |
RHIOperation | sfail: 4 |
RHIOperation | dfail: 4 |
RHIOperation | dpass: 4 |
RHICompareFunction | compareFunction: 4 |
RHI depth stencil state descriptor.
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inline |
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inlinestatic |
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inline |
RHICompareFunction RHIDepthStencilState::compareFunction |
uint8 RHIDepthStencilState::compareMask |
RHICompareFunction RHIDepthStencilState::depthCompare |
bool RHIDepthStencilState::depthEnable |
bool RHIDepthStencilState::depthWrite |
RHIOperation RHIDepthStencilState::dfail |
RHIOperation RHIDepthStencilState::dpass |
uint8 RHIDepthStencilState::referenceValue |
RHIOperation RHIDepthStencilState::sfail |
bool RHIDepthStencilState::stencilEnable |
uint8 RHIDepthStencilState::writeMask |