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Berserk
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RHI depth stencil state descriptor. More...
#include <RHIGraphicsPipeline.hpp>
Public Member Functions | |
| RHIDepthStencilState () | |
| bool | operator== (const RHIDepthStencilState &other) const |
Static Public Member Functions | |
| static RHIDepthStencilState | CreateDepthState (bool depthWrite=true) |
Public Attributes | |
| RHICompareFunction | depthCompare: 4 |
| bool | depthEnable: 1 |
| bool | depthWrite: 1 |
| bool | stencilEnable: 1 |
| uint8 | writeMask |
| uint8 | referenceValue |
| uint8 | compareMask |
| RHIOperation | sfail: 4 |
| RHIOperation | dfail: 4 |
| RHIOperation | dpass: 4 |
| RHICompareFunction | compareFunction: 4 |
RHI depth stencil state descriptor.
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inline |
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inlinestatic |
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inline |
| RHICompareFunction RHIDepthStencilState::compareFunction |
| uint8 RHIDepthStencilState::compareMask |
| RHICompareFunction RHIDepthStencilState::depthCompare |
| bool RHIDepthStencilState::depthEnable |
| bool RHIDepthStencilState::depthWrite |
| RHIOperation RHIDepthStencilState::dfail |
| RHIOperation RHIDepthStencilState::dpass |
| uint8 RHIDepthStencilState::referenceValue |
| RHIOperation RHIDepthStencilState::sfail |
| bool RHIDepthStencilState::stencilEnable |
| uint8 RHIDepthStencilState::writeMask |