Berserk
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Object params like samplers, textures. More...
#include <RHIShader.hpp>
Public Attributes | |
StringName | name |
uint16 | location |
uint16 | arraySize |
RHIShaderParamType | type |
Object params like samplers, textures.
uint16 RHIShaderMeta::ObjectParam::arraySize |
uint16 RHIShaderMeta::ObjectParam::location |
StringName RHIShaderMeta::ObjectParam::name |
RHIShaderParamType RHIShaderMeta::ObjectParam::type |