Berserk
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Area of the render target to draw. More...
#include <RHIRenderPass.hpp>
Public Attributes | |
int32 | left = 0 |
int32 | bottom = 0 |
uint32 | width = 0 |
uint32 | height = 0 |
Area of the render target to draw.
int32 RHIViewport::bottom = 0 |
uint32 RHIViewport::height = 0 |
int32 RHIViewport::left = 0 |
uint32 RHIViewport::width = 0 |