Berserk
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Processing input data. More...
#include <ShaderArchetype.hpp>
Public Attributes | |
Ref< ShaderCompileOptions > | options {} |
Ref< ShaderParams > | params {} |
String | vertexCode {} |
String | fragmentCode {} |
uint32 | passIndex {} |
RHIShaderLanguage | language {} |
Processing input data.
String ShaderArchetype::InputData::fragmentCode {} |
RHIShaderLanguage ShaderArchetype::InputData::language {} |
Ref<ShaderCompileOptions> ShaderArchetype::InputData::options {} |
Ref<ShaderParams> ShaderArchetype::InputData::params {} |
uint32 ShaderArchetype::InputData::passIndex {} |
String ShaderArchetype::InputData::vertexCode {} |