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Berserk
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Processing input data. More...
#include <ShaderArchetype.hpp>

Public Attributes | |
| Ref< ShaderCompileOptions > | options {} |
| Ref< ShaderParams > | params {} |
| String | vertexCode {} |
| String | fragmentCode {} |
| uint32 | passIndex {} |
| RHIShaderLanguage | language {} |
Processing input data.
| String ShaderArchetype::InputData::fragmentCode {} |
| RHIShaderLanguage ShaderArchetype::InputData::language {} |
| Ref<ShaderCompileOptions> ShaderArchetype::InputData::options {} |
| Ref<ShaderParams> ShaderArchetype::InputData::params {} |
| uint32 ShaderArchetype::InputData::passIndex {} |
| String ShaderArchetype::InputData::vertexCode {} |