Berserk
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Processing output data. More...
#include <ShaderArchetype.hpp>
Public Attributes | |
bool | failed = false |
String | error {} |
RHIShaderLanguage | language {} |
String | vertexCode |
String | fragmentCode |
Processing output data.
String ShaderArchetype::OutputData::error {} |
bool ShaderArchetype::OutputData::failed = false |
String ShaderArchetype::OutputData::fragmentCode |
RHIShaderLanguage ShaderArchetype::OutputData::language {} |
String ShaderArchetype::OutputData::vertexCode |