Berserk
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#include <core/Config.hpp>
#include <core/Data.hpp>
#include <core/Typedefs.hpp>
#include <rhi/RHIBuffer.hpp>
#include <rhi/RHIResource.hpp>
#include <rhi/RHISampler.hpp>
#include <rhi/RHITexture.hpp>
#include <vector>
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Classes | |
class | RHIResourceSetDesc |
Describes single set of GPU resource for shader. More... | |
struct | RHIResourceSetDesc::TextureBinding |
struct | RHIResourceSetDesc::SamplerBinding |
struct | RHIResourceSetDesc::BufferBinding |
class | RHIResourceSet |
Set of resource ready to be bound to the pipeline. More... | |