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Berserk
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#include <core/Config.hpp>#include <core/Data.hpp>#include <core/Typedefs.hpp>#include <rhi/RHIBuffer.hpp>#include <rhi/RHIResource.hpp>#include <rhi/RHISampler.hpp>#include <rhi/RHITexture.hpp>#include <vector>

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Classes | |
| class | RHIResourceSetDesc |
| Describes single set of GPU resource for shader. More... | |
| struct | RHIResourceSetDesc::TextureBinding |
| struct | RHIResourceSetDesc::SamplerBinding |
| struct | RHIResourceSetDesc::BufferBinding |
| class | RHIResourceSet |
| Set of resource ready to be bound to the pipeline. More... | |