Berserk
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#include <RHIResourceSet.hpp>
Public Attributes | |
Ref< RHITexture > | texture {} |
uint32 | location {} |
uint32 | arrayIndex {} |
uint32 RHIResourceSetDesc::TextureBinding::arrayIndex {} |
uint32 RHIResourceSetDesc::TextureBinding::location {} |
Ref<RHITexture> RHIResourceSetDesc::TextureBinding::texture {} |