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Berserk
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#include <RHIResourceSet.hpp>

Public Attributes | |
| Ref< RHITexture > | texture {} |
| uint32 | location {} |
| uint32 | arrayIndex {} |
| uint32 RHIResourceSetDesc::TextureBinding::arrayIndex {} |
| uint32 RHIResourceSetDesc::TextureBinding::location {} |
| Ref<RHITexture> RHIResourceSetDesc::TextureBinding::texture {} |