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    Berserk
    
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#include <RHIResourceSet.hpp>

Public Attributes | |
| Ref< RHITexture > | texture {} | 
| uint32 | location {} | 
| uint32 | arrayIndex {} | 
| uint32 RHIResourceSetDesc::TextureBinding::arrayIndex {} | 
| uint32 RHIResourceSetDesc::TextureBinding::location {} | 
| Ref<RHITexture> RHIResourceSetDesc::TextureBinding::texture {} |