Berserk
ResMaterial.hpp
Go to the documentation of this file.
1 /**********************************************************************************/
2 /* This file is part of Berserk Engine project */
3 /* https://github.com/EgorOrachyov/Berserk */
4 /**********************************************************************************/
5 /* MIT License */
6 /* */
7 /* Copyright (c) 2018 - 2021 Egor Orachyov */
8 /* */
9 /* Permission is hereby granted, free of charge, to any person obtaining a copy */
10 /* of this software and associated documentation files (the "Software"), to deal */
11 /* in the Software without restriction, including without limitation the rights */
12 /* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell */
13 /* copies of the Software, and to permit persons to whom the Software is */
14 /* furnished to do so, subject to the following conditions: */
15 /* */
16 /* The above copyright notice and this permission notice shall be included in all */
17 /* copies or substantial portions of the Software. */
18 /* */
19 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR */
20 /* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, */
21 /* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE */
22 /* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER */
23 /* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, */
24 /* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE */
25 /* SOFTWARE. */
26 /**********************************************************************************/
27 
28 #ifndef BERSERK_RESMATERIAL_HPP
29 #define BERSERK_RESMATERIAL_HPP
30 
31 #include <resource/ResTexture.hpp>
32 #include <resource/Resource.hpp>
34 
36 
38 
48 class ResMaterial final : public Resource {
49 public:
50  BRK_API ResMaterial() = default;
51  BRK_API ~ResMaterial() override = default;
52 
53  BRK_API const StringName &GetResourceType() const override;
55 
56  BRK_API const Ref<Material> &GetMaterial() const { return mMaterial; }
57 
58 private:
59  Ref<Material> mMaterial;
60 };
61 
67 
68 #endif//BERSERK_RESMATERIAL_HPP
#define BRK_NS_END
Definition: Config.hpp:48
#define BRK_API
Definition: Config.hpp:32
3d mesh geometry for rendering
Definition: ResMaterial.hpp:48
BRK_API ResMaterial()=default
BRK_API ~ResMaterial() override=default
static BRK_API const StringName & GetResourceTypeStatic()
Definition: ResMaterial.cpp:36
BRK_API const Ref< Material > & GetMaterial() const
Definition: ResMaterial.hpp:56
BRK_API const StringName & GetResourceType() const override
Definition: ResMaterial.cpp:32
Base class for any engine resource object.
Definition: Resource.hpp:48
Cached shared utf-8 string id.
Definition: StringName.hpp:61
Definition: GLDevice.cpp:46