Berserk
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3d mesh geometry for rendering More...
#include <ResMaterial.hpp>
Public Member Functions | |
BRK_API | ResMaterial ()=default |
BRK_API | ~ResMaterial () override=default |
BRK_API const StringName & | GetResourceType () const override |
BRK_API const Ref< Material > & | GetMaterial () const |
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BRK_API | ~Resource () override=default |
BRK_API void | SetName (StringName name) |
BRK_API void | SetPath (String path) |
BRK_API void | SetUUID (UUID uuid) |
BRK_API const StringName & | GetName () const |
BRK_API const String & | GetPath () const |
BRK_API const UUID & | GetUUID () const |
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virtual | ~RefCnt () |
bool | IsUnique () const |
std::int32_t | GetRefs () const |
std::int32_t | AddRef () const |
std::int32_t | RelRef () const |
Static Public Member Functions | |
static BRK_API const StringName & | GetResourceTypeStatic () |
Additional Inherited Members | |
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virtual void | Destroy () const |
3d mesh geometry for rendering
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default |
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overridedefault |
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overridevirtual |
Implements Resource.
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static |