Berserk
ShaderArchetypeBase.hpp
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27 
28 #ifndef BERSERK_SHADERARCHETYPEBASE_HPP
29 #define BERSERK_SHADERARCHETYPEBASE_HPP
30 
32 
33 #include <unordered_map>
34 
36 
46 class ShaderArchetypeBase final : public ShaderArchetype {
47 public:
48  ~ShaderArchetypeBase() override = default;
49  const StringName &GetArchetype() const override;
50  const std::vector<RHIShaderLanguage> &GetSupportedLanguages() const override;
51  void DefineOptions(std::vector<ShaderOption> &options) const override;
52  void DefineVariation(const ShaderCompileOptions &options, ShaderVariation &variation) override;
53  void DefineFormat(const ShaderCompileOptions &options, MeshFormat &format) override;
54  void Process(const InputData &inputData, OutputData &outputData) override;
55 
56 private:
57  StringName mArchetype{BRK_TEXT("brk_shader_base")};
58  std::vector<RHIShaderLanguage> mLanguages = {RHIShaderLanguage::GLSL410GL};
59  ShaderVariationHelper mVariationHelper;
60 };
61 
67 
68 #endif//BERSERK_SHADERARCHETYPEBASE_HPP
#define BRK_NS_END
Definition: Config.hpp:48
#define BRK_TEXT(text)
Definition: Config.hpp:53
Mask defining mesh format (composed from attributes)
Base shader type to draw a mesh on screen.
Definition: ShaderArchetypeBase.hpp:46
void DefineOptions(std::vector< ShaderOption > &options) const override
Definition: ShaderArchetypeBase.cpp:44
void DefineFormat(const ShaderCompileOptions &options, MeshFormat &format) override
Definition: ShaderArchetypeBase.cpp:55
void DefineVariation(const ShaderCompileOptions &options, ShaderVariation &variation) override
Definition: ShaderArchetypeBase.cpp:48
const StringName & GetArchetype() const override
Definition: ShaderArchetypeBase.cpp:37
void Process(const InputData &inputData, OutputData &outputData) override
Definition: ShaderArchetypeBase.cpp:64
~ShaderArchetypeBase() override=default
const std::vector< RHIShaderLanguage > & GetSupportedLanguages() const override
Definition: ShaderArchetypeBase.cpp:40
Handles source code pre-processing of shaders with this archetype.
Definition: ShaderArchetype.hpp:77
Options passed to compile shader.
Definition: Shader.hpp:67
Assist in building variation key from options.
Definition: ShaderArchetype.hpp:47
Describes variation of compiled shader of the single type (max 64 flags)
Cached shared utf-8 string id.
Definition: StringName.hpp:61
Definition: GLDevice.cpp:46
Processing input data.
Definition: ShaderArchetype.hpp:83
Processing output data.
Definition: ShaderArchetype.hpp:93