Berserk
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Keyboard device state. More...
#include <InputDevices.hpp>
Public Member Functions | |
BRK_API | ~Keyboard () override=default |
const StringName & | GetName () const |
InputDeviceState | GetState () const |
const std::vector< InputAction > & | GetKeysStates () const |
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virtual | ~RefCnt () |
bool | IsUnique () const |
std::int32_t | GetRefs () const |
std::int32_t | AddRef () const |
std::int32_t | RelRef () const |
Static Public Attributes | |
static const uint32 | MAX_KEYS = 100 |
Protected Attributes | |
StringName | mName |
InputDeviceState | mState |
std::vector< InputAction > | mKeys |
Additional Inherited Members | |
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virtual void | Destroy () const |
Keyboard device state.
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