Berserk
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Platform specific functionality abstraction. More...
Classes | |
class | Application |
Game application main class. More... | |
class | FileSystem |
Target platform file system access and file utils. More... | |
class | GlfwInput |
Glfw input manager implementation. More... | |
class | GlfwInputDefs |
Glfw input defines. More... | |
class | GlfwMouse |
Glfw device implementation. More... | |
class | GlfwKeyboard |
Glfw device implementation. More... | |
class | GlfwJoystick |
Glfw device implementation. More... | |
class | GlfwWindow |
Glfw window implementation. More... | |
class | GlfwWindowManager |
Glfw window manager implementation. More... | |
class | Input |
Engine input manager. More... | |
class | Mouse |
Mouse device state. More... | |
class | Keyboard |
Keyboard device state. More... | |
class | Joystick |
Joystick (gamepad) device state. More... | |
class | Window |
Platform specific OS window for rendering. More... | |
class | WindowManager |
Manager for OS windows. More... | |
class | InputDeviceState |
State of the input device (used primary for joysticks) More... | |
class | InputAction |
Default actions, which occur for basic input device interaction. More... | |
class | InputModifier |
Special keys modifiers (used as bit-vector) More... | |
class | InputModifiers |
Input modifies mask (as a set of bits) More... | |
class | InputMouseButton |
Mouse device buttons. More... | |
class | InputKeyboardKey |
Keyboard device keys. More... | |
class | InputJoystickButton |
Joystick button name. More... | |
class | InputJoystickAxis |
Joystick axis id. More... | |
Typedefs | |
using | InputModifiers = Mask< InputModifier, 5 > |
Enumerations | |
enum class | InputDeviceState { Connected , Disconnected , Unknown } |
enum class | InputAction : uint32 { Press = 0 , Release = 1 , Repeat = 2 , Move = 3 , Text = 4 , State = 5 , Unknown = 0xffffffff } |
enum class | InputModifier : uint32 { Shift = 0 , Alt = 1 , Control = 2 , CapsLock = 3 , NumLock = 4 } |
enum class | InputMouseButton : uint32 { Left = 0 , Right = 1 , Unknown = 0xffffffff } |
enum class | InputKeyboardKey : uint32 { Space = 0 , Apostrophe = 1 , Comma = 2 , Minus = 3 , Period = 4 , Slash = 5 , BackSlash = 6 , Semicolon = 7 , Equal = 8 , LeftBracket = 9 , RightBracket = 10 , Num0 = 11 , Num1 = 12 , Num2 = 13 , Num3 = 14 , Num4 = 15 , Num5 = 16 , Num6 = 17 , Num7 = 18 , Num8 = 19 , Num9 = 20 , A = 21 , B = 22 , C = 23 , D = 24 , E = 25 , F = 26 , G = 27 , H = 28 , I = 29 , J = 30 , K = 31 , L = 32 , M = 33 , N = 34 , O = 35 , P = 36 , Q = 37 , R = 38 , S = 39 , T = 44 , U = 41 , V = 42 , W = 43 , X = 44 , Y = 45 , Z = 46 , Escape = 47 , Enter = 48 , Tab = 49 , Backspace = 50 , Insert = 51 , Delete = 52 , Right = 53 , Left = 54 , Down = 55 , Up = 56 , PageUp = 57 , PageDown = 58 , Home = 59 , End = 60 , CapsLock = 61 , ScrollLock = 62 , NumLock = 63 , PrintScreen = 64 , Pause = 65 , LeftShift = 66 , LeftControl = 67 , LeftAlt = 68 , LeftSuper = 69 , RightShift = 70 , RightControl = 71 , RightAlt = 72 , RightSuper = 73 , Menu = 74 , F1 = 81 , F2 = 82 , F3 = 83 , F4 = 84 , F5 = 85 , F6 = 86 , F7 = 87 , F8 = 88 , F9 = 89 , F10 = 80 , F11 = 91 , F12 = 92 , Unknown = 0xffffffff } |
enum class | InputJoystickButton : uint32 { Button0 = 0 , Button1 = 1 , Button2 = 2 , Button3 = 3 , Button4 = 4 , Button5 = 5 , Button6 = 6 , Button7 = 7 , Button8 = 8 , Button9 = 9 , Button10 = 10 , Button11 = 11 , Button12 = 12 , Button13 = 13 , Button14 = 14 , Button15 = 15 , Button16 = 16 , Button17 = 17 , Unknown = 0xffffffff } |
enum class | InputJoystickAxis : uint32 { Axis0 = 0 , Axis1 = 1 , Axis2 = 2 , Axis3 = 3 , Axis4 = 4 , Axis5 = 5 , Unknown = 0xffffffff } |
Platform specific functionality abstraction.
Provides unified and platform agnostic access to os specific objects, such as file system access, windows and input management and game application core structure. Use this module to access platform specific features.
using InputModifiers = Mask<InputModifier, 5> |
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