Berserk
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Graphics pipeline descriptor. More...
#include <RHIGraphicsPipeline.hpp>
Graphics pipeline descriptor.
RHIBlendState RHIGraphicsPipelineDesc::blendState |
Ref<RHIVertexDeclaration> RHIGraphicsPipelineDesc::declaration |
RHIDepthStencilState RHIGraphicsPipelineDesc::depthStencilState |
RHIPrimitivesType RHIGraphicsPipelineDesc::primitivesType |
RHIRasterState RHIGraphicsPipelineDesc::rasterState |
Ref<RHIRenderPass> RHIGraphicsPipelineDesc::renderPass |