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Berserk
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Graphics pipeline descriptor. More...
#include <RHIGraphicsPipeline.hpp>

Graphics pipeline descriptor.
| RHIBlendState RHIGraphicsPipelineDesc::blendState |
| Ref<RHIVertexDeclaration> RHIGraphicsPipelineDesc::declaration |
| RHIDepthStencilState RHIGraphicsPipelineDesc::depthStencilState |
| RHIPrimitivesType RHIGraphicsPipelineDesc::primitivesType |
| RHIRasterState RHIGraphicsPipelineDesc::rasterState |
| Ref<RHIRenderPass> RHIGraphicsPipelineDesc::renderPass |