Berserk
GlfwInputDevices.hpp
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27 
28 #ifndef BERSERK_GLFWINPUTDEVICES_HPP
29 #define BERSERK_GLFWINPUTDEVICES_HPP
30 
31 #include <core/Config.hpp>
32 #include <core/Typedefs.hpp>
34 
36 
46 class GlfwMouse final : public Mouse {
47 public:
49  BRK_API ~GlfwMouse() override = default;
50 
51  void UpdatePosition(const Point2f &pos);
52  void UpdateButton(InputMouseButton button, InputAction action);
53 };
54 
59 class GlfwKeyboard final : public Keyboard {
60 public:
62  BRK_API ~GlfwKeyboard() override = default;
63 
64  void UpdateKey(InputKeyboardKey key, InputAction action);
65 };
66 
71 class GlfwJoystick final : public Joystick {
72 public:
73  BRK_API explicit GlfwJoystick(int32 HND);
74  BRK_API ~GlfwJoystick() override = default;
75 
76  void Update();
77  void UpdateState(InputDeviceState state);
78  int32 GetHND() const { return mHND; }
79 
80 private:
81  int32 mHND = -1;
82 };
83 
89 
90 #endif//BERSERK_GLFWINPUTDEVICES_HPP
#define BRK_NS_END
Definition: Config.hpp:48
#define BRK_API
Definition: Config.hpp:32
std::int32_t int32
Definition: Typedefs.hpp:43
Glfw device implementation.
Definition: GlfwInputDevices.hpp:71
BRK_API ~GlfwJoystick() override=default
void Update()
Definition: GlfwInputDevices.cpp:79
void UpdateState(InputDeviceState state)
Definition: GlfwInputDevices.cpp:114
int32 GetHND() const
Definition: GlfwInputDevices.hpp:78
BRK_API GlfwJoystick(int32 HND)
Definition: GlfwInputDevices.cpp:62
Glfw device implementation.
Definition: GlfwInputDevices.hpp:59
BRK_API GlfwKeyboard()
Definition: GlfwInputDevices.cpp:52
BRK_API ~GlfwKeyboard() override=default
void UpdateKey(InputKeyboardKey key, InputAction action)
Definition: GlfwInputDevices.cpp:58
Glfw device implementation.
Definition: GlfwInputDevices.hpp:46
BRK_API GlfwMouse()
Definition: GlfwInputDevices.cpp:37
BRK_API ~GlfwMouse() override=default
void UpdatePosition(const Point2f &pos)
Definition: GlfwInputDevices.cpp:43
void UpdateButton(InputMouseButton button, InputAction action)
Definition: GlfwInputDevices.cpp:48
Default actions, which occur for basic input device interaction.
State of the input device (used primary for joysticks)
Keyboard device keys.
Mouse device buttons.
Joystick (gamepad) device state.
Definition: InputDevices.hpp:109
Keyboard device state.
Definition: InputDevices.hpp:84
Mouse device state.
Definition: InputDevices.hpp:51
Definition: GLDevice.cpp:46