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Berserk
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GL render pass state object. More...
#include <GLRenderPass.hpp>


Public Member Functions | |
| BRK_API | GLRenderPass (const RHIRenderPassDesc &desc) |
| BRK_API | ~GLRenderPass () override=default |
| BRK_API void | Bind (GLRenderPassStateVars &state, const RHIRenderPassBeginInfo &beginInfo) |
| BRK_API void | BindFramebuffer (GLRenderPassStateVars &state, const RHIRenderPassBeginInfo &beginInfo) |
| BRK_API void | BindWindow (GLRenderPassStateVars &state, const RHIRenderPassBeginInfo &beginInfo) |
| bool | WindowPass () const |
Public Member Functions inherited from RHIRenderPass | |
| BRK_API | ~RHIRenderPass () override=default |
| const RHIRenderPassDesc & | GetDesc () const |
Public Member Functions inherited from RHIResource | |
| BRK_API | ~RHIResource () override=default |
Public Member Functions inherited from RefCnt | |
| virtual | ~RefCnt () |
| bool | IsUnique () const |
| std::int32_t | GetRefs () const |
| std::int32_t | AddRef () const |
| std::int32_t | RelRef () const |
Additional Inherited Members | |
Protected Member Functions inherited from RHIResource | |
| void | Destroy () const override |
Protected Attributes inherited from RHIRenderPass | |
| RHIRenderPassDesc | mDesc |
GL render pass state object.
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explicit |
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overridedefault |
| void GLRenderPass::Bind | ( | GLRenderPassStateVars & | state, |
| const RHIRenderPassBeginInfo & | beginInfo | ||
| ) |
| void GLRenderPass::BindFramebuffer | ( | GLRenderPassStateVars & | state, |
| const RHIRenderPassBeginInfo & | beginInfo | ||
| ) |
| void GLRenderPass::BindWindow | ( | GLRenderPassStateVars & | state, |
| const RHIRenderPassBeginInfo & | beginInfo | ||
| ) |
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inline |